![]() ![]() They're saying you're going to want to use your Voyager even more now because you now have a GUI front-end - somewhat along the lines of the Virus TI with it's Virus Control "plugin" - and now sound design in Omnisphere becomes a much more tactile experience. They're not saying you should stop using your Voyager because Omnisphere does a great job at emulating it. The goal of this update is not to emulate your hardware synths, but rather to use Omnisphere much like a hardware synth using the knobs and sliders of the hardware synths you might already have in front of you. And even better - all those sounds will be instantly available to you because they are part of Omnisphere's new factory sound bank. In 2.5 they're adding new State Variable Filters specifically for the hardware OB6 profile, plus they're adding 50 analog wavetables, and you can now use four layers per patch, not to mention they doubled the mod matrix, and it now has 8 LFOs, and 12 Envelopes! Oh and there's the "hundreds" of new patches which "have a distinctly 'classic analog' flavor". And even more awesome is that they're adding synth components to Omnisphere to make this hardware relationship more compatible. And they're doing this for 20 hardware synths with WAY more to come (Eric says they'll be adding more "till the cows come home"). So essentially when you put Omni in Voyager mode, Omnisphere turns into a Voyager, calling up all the relevant Voyager OSCs, filter, and fx. Cuz holy fuck, that sounded like a Voyager, it seemed to react like a Voyager, it had the character of the Voyager. As I was watching the video for the first time, I was a little confused what this actually was going to be, and when he was playing the Voyager and Eric just casually mentioning how the sound was coming from Omnisphere, that's when my jaw hit the floor and realized how awesome this could potentially be. ![]()
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